I figured I’d give out a decent length list of plot hooks I’d run as a first adventure for a Dungeons and Dragons group of 1st-level adventurers. Hopefully, at least one of these will be useful to someone!
Tag: New players
So, you want to be a GM? (Part 3) – The Sublime
In the previous two posts, I talked about the important, base requirements for starting a group, as well as how to handle basic story flow. Now, let’s learn how to tie it all together into a cohesive narrative.
So, you want to be a GM? (Part 2) – The Fluff
So, you’ve got your players, your game, your first session where they fight spiders in a sewer…But what on Earth are you going to do when they’ve killed all the spiders? What’s the story, and where do you begin?
So, you want to be a GM? (Part 1) – The Crunch
I felt the best way to start hurling my opinions at you through your router would be to cover the basics for aspiring tellers of fantastical stories, enablers of fun and creators of content. This will be a three-part series detailing the process of starting a game, and why you should be very excited to! It will be split into “The Crunch” – the more mechanical aspects, including game choice, tone and preparation – “The Fluff” – The more story-focused aspects including starting a larger plot arc, how to handle errors, and general story advice – and finally “The Sublime” – Tips on how to tie everything together into one big, impressive whole and look like you totally meant to do it all along.