So, you want to be a GM? (Part 1) – The Crunch

I felt the best way to start hurling my opinions at you through your router would be to cover the basics for aspiring tellers of fantastical stories, enablers of fun and creators of content. This will be a three-part series detailing the process of starting a game, and why you should be very excited to! It will be split into “The Crunch” – the more mechanical aspects, including game choice, tone and preparation – “The Fluff” – The more story-focused aspects including starting a larger plot arc, how to handle errors, and general story advice – and finally “The Sublime” – Tips on how to tie everything together into one big, impressive whole and look like you totally meant to do it all along.

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